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All About the Rating Systems

  • Up to 11:

    The "Up to 11" rating system is a simple extension of the typical 0 through 10 rating system where the original maximum value of 10 is taken one notch further. With 'Up to 11', a 10 still indicates a masterful or perfected piece of entertainment. Sometimes, however, when attempting to score something that truely rocks your world, a 10 just isn't enough. A score of 11 symbolizes entertainment so extreme, so hardcore, and so powerful that it changes your perspective on life.


  • Over 9000!:

    The "Over 9000!" rating system is a unique rating system where the reviewed subject's defining characteristics are presented as an anime inspired data readout. This data readout is notated as the reviewed subject's scouter reading. Scouters are wearable devices in the Dragon Ball universe that allows its user to guage the power level of their opponent. The power level of the reviewed subject reflects it's overall score and potential achieved. There is a secret formula for determining the power level from a subject's potential achieved percentage rating. Power levels that are 'less than 9000' are derived from a 'less than 90%' potential achieved rating. Power levels that are 'greater than 9000' are derived from a 'greater than 90%' potential achieved rating. In addition to a subject's power level are it's Unique Abilities, Special Attacks, Dormant Power, and Exploitable Weaknesses. These descriptors provide the reader with additional details about the reviewed subject's characteristics. Otaku readers should have no problem understanding the various details presented from a reviewed subject's scouter reading.


  • 64-Bit:

    The 64-Bit rating system is a means of compiling an overall score which ranges from a maximum value of ((2^64)-1) and minimum value of 0. This maximum value is represented in hexidecimal ( 0xFFFF FFFF FFFF FFFF ). In decimal notation, this maximum value is ( 18,446,744,073,709,551,615 ). In binary, the value is simply a series of 64 '1' digits. Nearly all modern processors and video game consoles today utilize 64-Bit registers. In Gaming, one of the first consoles to utilize a 64-Bit processor was the "Nintendo 64". In computer science, a programmer can specify and allocate variables/objects to be a multiple of a byte (8-bits) in size. For example, a 'char' could be sized as 1-byte while a 'double' is sized at 8-bytes (64-bits). If this all sounds confusing just know that the final percentage '%' value posted on the bottom of the 64-Bit scoring chart, will always reflect the overall score.

    With this in mind, a 64-Bit score's total is the SUM of each individual sub-score's value, multiplied by it's bit significance (shown within the scoring chart). The left-most bits are more significant, and bare significantly more weight to the overall total score of the reviewed entertainment. Because of this, the ordering (bit position) of these sub-scores and the number of their allocated bits is extremely important. How a Punk orders and allocates these sub-scores should give the reader a strong understanding of which sub-score label(s) of the reviewed entertainment are more important to the Punk, versus the lower ordered sub-score label(s).

    Typically, 64-Bit reviews will be used in the Gaming section for platforms with 64-bit architecture. For consoles that are 8-bit (NES) or 32-bit (PS1), see their rating system descriptions below.


  • 32-Bit:

    The 32-Bit rating system is a means of compiling an overall score which ranges from a maximum value of ((2^32)-1) and minimum value of 0. This maximum value is represented in hexidecimal ( 0xFFFF FFFF ). In decimal notation, this maximum value is ( 4,294,967,295 ). In binary, the value is simply a series of 32 '1' digits. 90's and present day processors and video game consoles utilize 32-Bit registers. In Gaming, one of the most popular 32-Bit consoles was the "PlayStation One" or PS1. If this all sounds confusing just know that the final percentage '%' value posted on the bottom of the 32-Bit scoring chart, will always reflect the overall score.

    With this in mind, a 32-Bit score's total is the SUM of each individual sub-score's value, multiplied by it's bit significance (shown within the scoring chart). The left-most bits are more significant, and bare significantly more weight to the overall total score of the reviewed entertainment. Because of this, the ordering (bit position) of these sub-scores and the number of their allocated bits is extremely important. How a Punk orders and allocates these sub-scores should give the reader a strong understanding of which sub-score label(s) of the reviewed entertainment are more important to the Punk, versus the lower ordered sub-score label(s).


  • 16-Bit:

    The 16-Bit rating system is a means of compiling an overall score which ranges from a maximum value of ((2^16)-1) and minimum value of 0. This maximum value is represented in hexidecimal ( 0xFFFF ). In decimal notation, this maximum value is ( 65,535 ). In binary, the value is simply a series of 16 '1' digits. Early processors and video game consoles utilized 16-Bit registers. In Gaming, one of the most popular 16-Bit consoles was the "Super Nintendo Entertainment System" or SNES. If this all sounds confusing just know that the final percentage '%' value posted on the bottom of the 16-Bit scoring chart, will always reflect the overall score.

    With this in mind, a 16-Bit score's total is the SUM of each individual sub-score's value, multiplied by it's bit significance (shown within the scoring chart). The left-most bits are more significant, and bare significantly more weight to the overall total score of the reviewed entertainment. Because of this, the ordering (bit position) of these sub-scores and the number of their allocated bits is extremely important. How a Punk orders and allocates these sub-scores should give the reader a strong understanding of which sub-score label(s) of the reviewed entertainment are more important to the Punk, versus the lower ordered sub-score label(s).


  • 8-Bit:

    The 8-Bit rating system is a means of compiling an overall score which ranges from a maximum value of ((2^8)-1) and minimum value of 0. This maximum value is represented in hexidecimal ( 0xFF ). In decimal notation, this maximum value is ( 255 ). In binary, the value is simply a series of 8 '1' digits. Early processors and video game consoles utilized 8-Bit registers. In Gaming, one of the most popular 8-Bit consoles was the "Nintendo Entertainment System" or NES. If this all sounds confusing just know that the final percentage '%' value posted on the bottom of the 8-Bit scoring chart, will always reflect the overall score.

    With this in mind, a 8-Bit score's total is the SUM of each individual sub-score's value, multiplied by it's bit significance (shown within the scoring chart). The left-most bits are more significant, and bare significantly more weight to the overall total score of the reviewed entertainment. Because of this, the ordering (bit position) of these sub-scores and the number of their allocated bits is extremely important. How a Punk orders and allocates these sub-scores should give the reader a strong understanding of which sub-score label(s) of the reviewed entertainment are more important to the Punk, versus the lower ordered sub-score label(s).


  • Five Brains:

    The "Five Brains" rating system is a simple extension of the typical 5-Stars rating system, often used to rate films, hotels, and other pleasures. As expected, a rating of '5 out of 5 brains' would indicate that the reviewed entertainment reflects perfection within it's respective domain. Readers are alot like zombies, always hungering for more BRRRAAAINSS...to be added into any piece of entertainment that they consume. "No Brains" makes for a very unhappy zom...Reader!


  • Grading A-F:

    GradePercentage
    A+97.00 - 100.00
    A93.00 - 96.99
    A-90.00 - 92.99
    B+87.00 - 89.99
    B83.00 - 86.99
    B-80.00 - 82.99
    C+77.00 - 79.99
    C73.00 - 76.99
    C-70.00 - 72.99
    D+67.00 - 69.99
    D63.00 - 66.99
    D-60.00 - 62.99
    F00.00 - 59.99

    The Grading A-F rating system operates in the same fashion that college or high school grading assessment systems operate. As indicated by the grading table to the right, a grade of an 'A+' would indicate that the reviewed entertainment has acquired it's highest potential score. A grade of 'F' indicates that the reviewed entertainment has completely failed to entertain it's consumer. Like the shared desire of students from around the world, achieving the highest score possible is a formidable goal for reviewed entertainment. For those pieces of entertainment that would like to enroll in CriticPunk University, know this, classes are in session. And the Punks are your professors!


  • Thumbs-Up:

    The Thumbs-Up rating system is identical to the typical thumbs-up rating system, which is often used to rate films, food, assessing the life or death of a beaten gladiator contender, and other pleasures. As expected, a thumbs-up would indicate that the reviewed entertainment has won over the favor of the Punk. For those forms of entertainment which receives a thumb to the side by the Punk, this would indicate that the Punk has left the responsibility for deciding the entertainment's fate up the people (readers). If a particular piece of entertainment somehow displeases the Punk, then the Punk shall cast a thumbs-down judgement upon the unworthy entertainment item.


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